Almost ten years ago, I wrote about LEGO® Serious Play® and how we were using it at Nomat to explore complex problems. At the time, one of the things that interested me most was the idea of the hand-mind connection: that creating something physically isn’t simply a way of representing an idea you’ve already had. The act of making can actually be part of how you arrive at the idea. I’ve been thinking about that again recently, particularly as AI becomes a bigger part of how we work.

Thinking doesn’t always come before making

There can be an assumption that thinking and making happen sequentially. First, we work out what we think. Then we create the document, sketch, prototype, diagram or presentation that communicates it. But a lot of creative and problem-solving work doesn’t happen like that.

Sometimes we understand something through the act of doing. You draw the customer journey and notice a gap. You move a sticky note and suddenly see a relationship between two things. You sketch an interface and realise the hierarchy doesn’t make sense.

Or, in LEGO Serious Play, you start putting bricks together without necessarily knowing exactly what you’re going to build. The model takes shape, you respond to it, change it, add something, take something away and, somewhere in that process, your thinking develops too.

The doing is part of the thinking.

AI gives us the output, but skips the thinking

AI is extraordinarily good at creating things for us. Give it a prompt and it can produce a first draft, synthesise research, generate concepts, create an image, suggest an information architecture or turn a few rough thoughts into something remarkably polished. Or at least something that appears polished.

There are obvious benefits to this. At Nomat, we’re increasingly looking at where AI can support us to work faster and be more effective. But I think there is also an interesting tension we need to pay attention to. When we remove some of the doing, do we also remove some of the thinking that used to happen while we were doing it?

If AI gives us a polished starting point in seconds, we don’t necessarily go through the messy process that would previously have taken us there. Sometimes the mess was useful. It was where we noticed contradictions, tested assumptions, changed direction, made connections and worked out what we actually thought.

This isn’t an argument against AI. It’s an argument for being more conscious about where human thinking happens in an AI-enabled process.

Why building by hand still matters

This is one of the reasons I’ve found myself returning to LEGO Serious Play. The methodology is grounded in constructionism: the idea that people develop knowledge through actively constructing things. In a LEGO Serious Play workshop, you can’t simply ask AI to give you the answer and move on. You’re given a question and you have to build your response. Your hands are occupied. You make choices. You experiment. You change things. And then you have to explain what you’ve made. Quite often, people don’t know exactly what they’re going to build when they start. That’s part of the point. The model helps them get there.

Making also changes the dynamics of a group. Instead of the most confident or senior person articulating their answer first and everyone responding to it, everyone builds. Everyone has something tangible in front of them. Everyone explains their own model. The object becomes something the group can explore together.

Where we use it: defining success before defining the product

This is exactly where we’ve found LEGO Serious Play most valuable in client work: not at the start of a project, but after discovery, once research has surfaced the real needs and constraints, and before a team jumps to defining the product.

At that point, it’s tempting to let AI (or a workshop facilitator) simply propose a solution. Instead, we use LEGO Serious Play with clients to build what success actually looks like for their customers - not a feature list, but a shared, tangible model of the outcome. Teams end up aligned on what ‘good’ means before a single wireframe exists.

Slow down to go fast

One of the things I’ve been thinking about as we use AI more in our work is what happens to the thinking that used to happen while we were making something. We’re naturally going to use AI to make things faster. We already are. But some of the work we’re speeding up was also where quite a lot of thinking used to happen. There is value in having to wrestle with something for a while. To sketch it, build it, move things around, talk it through with someone else, realise it doesn’t quite work and have another go.

So as we use AI to move faster, I think we also need to be conscious of where that thinking is happening. There will be plenty of parts of the process where removing effort is a good thing, but there are probably others where spending some time making, exploring and working through a problem is still useful. That’s one of the reasons I think LEGO Serious Play still has a place in the way we work. Nearly ten years after I first wrote about it, the tools around us have changed enormously, but there is still something valuable about using the process of making to help work out what we think.

About the author

About the author

Chris Gray

Managing Director & Principal Consultant

Chris is a leader in the human-centred design field with a 20+ year track record of improving customer interactions for some of Australia’s largest organisations. His broad experience includes lecturing in human-centred design at Melbourne and Monash Universities, teaching at General Assembly, and holding board positions for and advising numerous technology start-ups. An accomplished workshop facilitator, Chris excels at engaging with senior stakeholders and guiding projects to success.

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