Chris Gray
23 Jan 2015
2 min read
Eliminating Opinions in UX
I’m not usually one for making New Year resolutions, no overt declarations made at midnight anyway. But as I think about it more, I probably do, all be it small goals and plans to make this year a success. So here is a goal that’s been on my mind: I’m going to try to avoid using “I” when discussing design.
I’m not usually one for making New Year resolutions, no overt declarations are made at midnight anyway. But as I think about it more and more, I probably do make resolutions, all be it small goals and plans to make this year a success. So here is a goal that’s been on my mind, this year: I’m going to try to avoid using “I” when discussing design.
One of the biggest challenges with design within any organisation is people adding their personal opinions to decisions about design. Clearly, your opinion is going to have some impact on the design process but how this translates into the design, iteration and validation process is another matter.
As UX’ers we have all seen this problem play out: the design you’re working on is discussed with other stakeholders and inevitably the discussion turns to one or other individual’s opinion about the design. What they think works, what they think doesn’t, what they think needs changing. This can be frustrating and often misguided.
But hang on, I’m an expert, you’re an expert, our opinions count, don’t they?
Well, actually, no. In a sea of opinions, you are less likely to win an argument with a senior stakeholder based on opinion alone. User interfaces and human behavior are both so complex that the interaction between the two does not lend itself to pure guesses based on personal opinions in UX.
A simple example of usability testing has shown time and time again, that we need to have a home button on the homepage as opposed to “I think people understand that the logo links to the homepage”.
We as UX folk should be having a positive impact on the organisational culture to reduce the opinion-based discussion, not adding to the noise. Anti-egoism is a habit I want to follow and a culture I want teams to take on board.
Only when you test the design on your target audience do you get an unfiltered warts-and-all view of how the design is working. You need evidence data to learn what works, what doesn’t work, and what users really use. Winning arguments with stakeholders can occur when we bring evidence to the discussion.
Join me in taking a New Year's resolution of avoiding ‘I’ when discussing design and try to eliminate referring to your opinions in UX!
Chris Gray
Founder and Chief Inspiration Officer
Chris is a leader in the Human Centred Design field with a 18 year track record of improving customer interactions with some of Australia’s largest organisations. He is a strategic thinker who brings a calm and considered approach to tackling complex problems. An accomplished workshop facilitator, Chris excels at engaging with senior stakeholders and guiding projects to success. Chris has expertise in user research, service design and embedding Human Centred Design within organisations.
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